We're Still Teaching UX for a World That No Longer Exists
Most UX curriculum was written for a world where the primary artifact is a screen. That world is changing faster than the training is.
Essays and articles on where UX is going, and what it means to design for a world where the interface might not exist at all.
Most UX curriculum was written for a world where the primary artifact is a screen. That world is changing faster than the training is.
The resistance wasn't about the tools. It was about identity. And peer modeling beats curriculum every time.
Trust used to be ambient in digital products. AI changes the terms. Designing for it is now the job.
When the execution layer disappears, what's left is everything that actually determines whether a product succeeds.
The interface isn't going away. It's just stopped being the default assumption. That shift is already changing what design teams are asked to do — and most haven't noticed yet.
The interface isn't going away. It's just stopped being the default assumption. That shift is already changing what design teams are asked to do — and most haven't noticed yet.
When software can act on your behalf, the design problem changes shape. The question is no longer what this looks like. It's what this system should do, when, and who's responsible when it gets it wrong.
Someone has to govern how AI systems behave on behalf of people. UX has exactly the skills the role requires. The question is whether the field decides to claim it — or waits until someone else does.
The best products emerge when three distinct perspectives collaborate. AI has made this principle more essential, not less.